by Queen Mary University of London — 10 October 2022
WIPO recently commissioned the first copyright infringement and enforcement study to identify the infringing practices which are unique to the gaming industry.
As the rapidly growing industry, which has annual revenues of USD 180 billion, continues to evolve it is faced with increasing piracy challenges which are unique to video games and haven’t previously been considered within policy and legislative frameworks.
Some of the infringing instances identified include:
Read more about the research here.
FURTHER READING: Video game developers get creative against piracy, Amanda Yeo, Content Cafe, March 2019